![]() These Tears are the first main quest marker when entering the open world, and players navigate to it by shifting the vessel's raven form which is essential for crossing the vast distance. Using cards costs mana, which is gained by getting a card that provides mana or by cleansing "Tears" from Hatred this game's version of Malice from The Legend of Zelda series. Related: Wildfrost Review: Deckbuilding in a Winter Wonderland After collecting three of them, players can "empower" the fragments to acquire cards that provide everything from weapons and armor, to upgrades and abilities. Players are then introduced to mystical stones called fragments, which are dropped by strong enemies. Players have access to light and heavy attacks, a sliding dodge that gives a damage boost when perfectly timed, and a guard that parries enemies and provides brief invulnerability when perfectly timed. It starts with combat which, like Shadow of War, puts an emphasis on fluidity and impact. The game begins with players being assigned a human vessel and walked through a surprisingly fun tutorial that does a good job of covering the main things players need to know in a short amount of time.
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